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Glossary |
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Advertising
- a paid form of promotion of a good or service typically
found in print, online, on television, on the radio, in
theatres, on billboards, on the side or top of vehicles
and buildings |
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Attitude
- people's feelings, assessment and tendencies towards
acting, speaking or feeling a certain way |
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B |
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Belief -
a thought held by an individual about something |
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Benchmarking -
comparing a company's products or services against the
industry leader's products or services in order to improve
benefits, features and/or value |
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Brand -
an identification of an entity through one or a
combination of a name, design, term, sign, symbol, and
theme in order to differentiate it from other similar
entities |
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Brand equity -
the value of a brand based on its assets, awareness,
quality and customer/client/constituent loyalty
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Brand extension -
developing a new or modified product in a new category
based on the success of a current brand |
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Break-even pricing -
a pricing strategy to price products or services based on
generating revenue that will cover the cost of
manufacturing and selling the product or service |
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Business analysis -
the review of a company's sales, expenses and profit to
measure them against projections and their satisfaction of
business objectives |
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Business to Business (B2B)
- the segment of the
business world that sells products or services to other
businesses
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Buyer behavior
- see
consumer buying behavior |
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Buyer-readiness
- the stage where a consumer is in the buying process,
either awareness, knowledge, liking, preference,
conviction or purchase |
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Buzzword
- a trendy word or phrase that is used to characterize the
latest innovative tool, tactic or strategy |
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C |
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Catalog marketing
- an avenue for direct marketing where goods or services
are sold through electronic catalogs (websites), print
catalogs, or video catalogs |
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Cause-marketing
- a mutual benefit marketing tool in which
for profit and non-profit businesses form a partnership to
promote the businesses' product or service within the
non-profit association |
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Channel
- see
distribution channel |
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Closing -
a later stage of the sales process whereby the
salesperson asks the consumer to take some type of action,
typically a purchase |
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Co-branding -
the use of two brand names on the same product or service
to leverage more brand equity in order to sell more of the
product or service |
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Collateral
- see
marketing
collateral |
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Commercialization -
the introduction of a product or service into the market |
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Competition-based pricing -
a pricing strategy to set prices for a product or service
based on the competitors pricing |
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Competitive advantage -
domination over competitors gained by providing consumers
with greater value |
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Competitive analysis -
the process of identifying a business's main competitors,
analyzing their products and services against yours and
bettering your products and services based on the
resulting information |
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Concept testing -
the process of placing new product concepts in front of
potential consumers to gather feedback about the product's
appeal |
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Consumer buying behavior -
the results of the study of why and how consumers
purchase goods and services |
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Consumer market -
the total population of consumers who buy goods and
services |
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Contests -
a promotional method which provides consumers the chance
to win cash, goods, trips or something else of value in
relation to the contest sponsor's product or service
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Cost of goods sold -
the net total expenses related to the production and
marketing of a product or service |
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Cost-plus pricing -
a pricing strategy in which the cost of a product or
service is set based on a standard mark-up percentage (an
amount beyond the cost of manufacturing and marketing the
product) |
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Coupon -
a promotional tool that provides a consumer with a
certificate that they can submit in order to receive a
discounted price when purchasing a product or service |
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CPM
- stands for cost per thousand ("M" representing the Roman
numeral for one thousand), the cost an advertiser pays per
one thousand impressions |
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CRM
- stands for customer relationship management, the process
a company employs, including software use,
employee training and organizational procedure, to manage
its relationships with existing customers and in some
cases, prospective customers, also see
stewardship
for the non-profit equivalent |
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Culture
- a set of values, behaviors, and perceptions
common to a particular community |
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Customer acquisition cost
- the cost associated with acquiring one new customer |
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Customer database
- see
database |
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Customer delivered value -
the customer's assessment of a product or service's
capacity to satisfy wants and needs; the customer's
perceived difference between the value of a product and
its cost |
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Customer lifetime value -
the total revenues a consumer spends on a product or
service over time that exceeds the cost of manufacturing
and marketing the product or service to that consumer |
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Customer satisfaction -
the level of contentment or discontentment that a
consumer perceives about a product or service's
performance |
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D |
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Database -
a collection of categorized data that provides information
about the geography, demography, psychography and/or
behavior of consumer individuals or entities |
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Decision-makers -
the individuals in an organization who have authority to
approve or deny a purchase |
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Decline stage -
the period in the product life-cycle in which the sales
of a product decrease |
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Demand -
the wants or needs of individual or groups
of consumers who have buying power |
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Demographics -
factors that categorize a market such as age, family size,
gender, income level, family life cycle, education level,
occupation, nationality, religion or race |
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Direct mail -
a direct marketing tool in which documents such as
letters, flyers, or postcards, are sent through the postal
mail system to a list of potential or existing customers
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Direct marketing -
a marketing technique in which communications are
distributed to target markets to prompt an immediate
action, usually the purchase of goods or services |
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Discount -
a promotional tool that decreases the purchase price of a
good or service, based on a percentage or flat amount, for
a set period of time |
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Distribution channel -
the group of organizations working together with a company
to assist in the process of manufacturing the goods or
services |
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Diversification -
a business growth strategy whereby a company becomes
involved in an industry or segment of an industry not
associated with its current product line or services
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E |
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E-commerce -
stands for electronic commerce, the buying and selling of
goods and services online |
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Exchange
- the act of obtaining goods and services in return for
other goods and services rather than for money, also
called barter |
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Fad -
a cultural aspect such as clothing style, toys, or language,
that becomes popular, is adopted, peaks and declines
quickly |
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Fashion -
a currently accepted or popular style related to a
cultural aspect such as manners or in a given field such as
apparel, accessories
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Fee
- the amount of money charged for the purchase of a
service or product, also called rate; often termed price
when referring to the fee for a product, also see
price |
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Fixed cost -
the expenses associated with offering a product or
service that do not vary according to the level of
production or sales |
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FOB-origin pricing -
a pricing strategy in which goods are placed "free on
board" a carrier and following, freight costs are
incorporated into the retail price to recover the expense |
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Focus group -
a market research tool in which a moderator demonstrates
aspects of a product or service and asks questions of a
small group of participants to gain insight into a new or
modified product, i.e. the focusing of a group of
participants on a product or service |
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Follow-up -
either the last stage in the sales process whereby
the salesperson contacts the customer to ensure
satisfaction with the purchase or the stage in the sales
process whereby the salesperson contacts a prospective
customer after their initial interest has been
demonstrated to stimulate the purchase |
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Games -
a promotional method which provides consumers the chance
to win cash, goods, trips or something else of value in
relation to the game sponsor's product or service |
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Gatekeeper -
individuals in an organization who control the flow of
information and are a link at some level in the chain to
the decision-makers |
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Geographics -
units which differentiate a community or market by
geographic area or region such as country,
state, county, city or neighborhood |
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Growth stage -
the stage in the product life-cycle in which product
sales increase quickly |
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Guerilla marketing
- an unconventional marketing technique intended to obtain
maximum results from minimal resources |
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I |
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Idea generation
- the systematic process of inventing new product ideas
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Impression
- a single instance of the viewing of an advertisement
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Influencer -
individuals who affect purchasing decisions, usually the
ones that have conducted research on specifications and
pricing |
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Inside sales -
a method for sales in which salespeople conduct business
from an office using the computer or phone or by accepting
visits |
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Institutional market -
the community of potential buyers that includes
institutions such as schools, universities, prisons, and
hospitals |
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Internet -
a global network of interconnected computers and computer
systems that allows communication between connected
computers; a network that is not policed or managed by any
one entity; an avenue for email communication via the SMTP
protocol, also called the net, always written with a capital "I," see also
world wide web
(they are not the same) |
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Introduction stage -
the stage in the product life-cycle characterized by the
release of a new product into the marketplace |
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Joint venture -
an association between two businesses whereby each
business joins to carry out an economic activity
together because each business brings unique or needed
skills to the effort |
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Leading indicators -
economic signs or statistics that change before the sales
themselves change thereby assisting in predicting the
level of success of sales |
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Licensing -
a business effort in which a company enters into an
agreement with a second company for the right to use and
therefore leverage aspects of the second company's brand
identity on a product or service manufactured by the first
company |
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Lifestyle -
an individual's pattern of living characterized by their
interests, activities and mode of living |
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Line extension -
developing new or modified products within the same
business category based on the leverage of the brand name |
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Market -
a group of consumers with buying power
Market follower -
a company, which is not the industry leader, who is content
with its market share and does not pursue the lead
position
Market penetration -
a growth strategy whereby methods for selling more of the
company products or services to the current market are
utilized
Market leader -
the company in an industry which sells the most products
or services to a market thereby maintaining the highest
market share
Market research -
the process of conducting a study with a specific market
via design, collection, analysis and reporting of data to
inform a business marketing decision, also called
marketing research
Market segment -
a set of similar consumers who share needs, behaviors and
characteristics in common
Market segmentation
- see
segmentation
Market targeting
- the process of identifying, analyzing and selecting a
target market in which to focus sales of a product or
service
Marketing
- according to Philip Kotler in Principles of Marketing,
a social and managerial process whereby individuals and
groups obtain what they need and want through creating and
exchanging products [and services] and value with others
Marketing audit -
the examination of a business's marketing
environment, strategy, plans and execution to identify
challenges, solutions and opportunities and design a
course of action to improve marketing performance
Marketing collateral -a
collection of marketing materials, separate from product
or service specification documentation, such as flyers,
post cards, video clips, audio clips, and website used to
support the sales of a product or service as part of an
organization's overall marketing strategy
Marketing communications -
the discipline of using messages and related media to
communicate with consumers, potential consumers and
stakeholders of a business, often referred to in its
abbreviated format marcom
Marketing management -
the discipline of overseeing the analysis, design,
planning, execution and assessment of marketing programs
Marketing mix
- the use of the specific set of marketing tools including
product, price, place and promotion to generate revenue
from a product or service, also referred to as the 4 Ps
Marketing plan
- the section of a business plan or a separate plan
outlining the marketing strategy for a specific product or
service
Marketing process -
the progression of moving through and managing a marketing
course of action including marketing analysis,
identification and selection of target markets, marketing
mix development, marketing plan creation and execution and
marketing plan assessment and readjustment, to generate
sales of a product or service
Maturity stage
- the period in the product life-cycle in which sales
growth slows down and levels off
Media kit-
a resource created by a publisher or company with information on
their available advertising opportunities, also called
press kit
Moderator
- an individual who administers focus group sessions
Motive
- the factor that drives a consumer into taking action,
usually to satisfy a need |
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Need -
a situation in which there is a lack of something, leaving
a void to fulfill |
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Networking -
expanding one's network of connections or sphere of
influence by connecting with people of like interests in
order to uncover business or personal opportunities |
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Niche marketing -
the process of focusing marketing efforts in specialized
sub-segments of a market |
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Online marketing -
marketing efforts that are carried out online through the
Internet including but not limited to website creation and
optimization, advertising, electronic catalogs, email
promotion, dynamic communities and social networking |
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Opinion leader -
an individual who exerts influence on others because of
their knowledge, accomplishments, personality and/or
skills |
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Optional-product pricing -
a pricing strategy whereby optional products/accessories
or services are priced along with the core product or
service |
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Outside sales -
a method for sales in which salespeople conduct business
outside of an office such as the process of conducting sales calls to
potential customers at their place of business
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Packaging -
the process of designing the outside container or covering
for a product or the grouping of different complimentary
services within one price structure which may or may not
include a price reduction compared to purchasing the
services separately
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Perception -
the interpretation and organization of information
by consumers about a product or service in order to form
an opinion about it |
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Personal selling -
a sales methodology in which a presentation is given to
encourage the purchase of a product or service |
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Personality -
the distinguishing characteristics of an individual that
constitutes one's psychological make-up |
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Pitch
- a presentation, usually verbal, that introduces a
produce or service |
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Point of purchase (POP) promotion -
a display of products which is located in close proximity
to the cashier to prompt a spontaneous purchase on the
customer's way out |
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Positioning -
using marketing tools to differentiate a product or
service and set it apart from competitor's products or
services as perceived by consumers |
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Premium -a
product or service, usually small or inexpensive offered
free or at a reduced price as an inducement to purchase a
core product, usually larger or more expensive
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Presentation -
a selling tactic in which a salesperson demonstrates the
features and benefits of a product or service |
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Press kit -
see
media kit |
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Price -
the amount of money charged for the purchase of a product
or service, often termed fee or rate when referring to the
price of a service |
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Primary data -
the collection of information used to contribute to a
knowledge base or to inform a decision |
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Product -
an item offered to consumers for their use, usually
for a price, could be used to refer to services, events,
objects, individuals, places, organizations, or ideas |
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Product life-cycle -
the timeline of a product explaining the variation of its
sales levels over each stage including development,
introduction, growth, maturity and decline
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Product line -
the group of related company products that are similar in
their target markets, pricing, and distribution channels |
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Promotional pricing -
pricing strategy that temporarily lowers prices to
increase sales in the short run |
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Prospecting -
the stage in the sales process by which researchers or
salespeople identify and qualify potential buyers for a
product or service |
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Psychographics -
units which differentiate a community or market by
psychological factors such social class, personality
characteristics or lifestyle |
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Public relations -
a marketing tool whereby a business builds a favorably
reputation and positive relationships with its publics (a
group that has a potential interest in an organization) by
obtaining publicity and managing the corporate image |
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Rate
- see
fee |
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Rate card
- a document detailing prices for various advertisements |
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RFP
- stands for request for proposal, a document issued by a
business that outlines the qualifications necessary for a
supplier to submit a proposal to offer their products or
services |
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Relationship marketing
- a marketing methodology by which a business establishes
a relationship with their customers and stakeholders in
order to foster customer loyalty and purchases over time |
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ROI
- stands for return on investment, a measurement which
yields the value of an investment in a specific management
effort |
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Sales promotion -
the identification and implementation of short-term
incentives to prompt the purchase of products or services |
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Sample -
a group used in market research as in "sample size;" the
offering of a free product, usually packaged into a
smaller quantity, to allow the customer a hands-on
experience with the product in order to prompt future
purchase; a free trial period for use of services in order
to prompt future purchase |
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Secondary data -
the compilation of readily existing, previously collected
information used to contribute to a knowledge base or to
inform a decision |
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Segment
- see
market segment |
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Segmentation
- the process of dividing markets into groups based on
similarities in age, gender, life-cycle, income, behavior,
product/service benefits, psychographics, demographics or
geographics |
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Service -
an activity or benefit that a business offers to assist in
meeting a need or solving a problem which does not result
in ownership; the non-material equivalent of goods or
products |
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Sponsorship
- an avenue for a company to promote its products and
services that offers a mix of integrated promotions
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Strategic plan -
the resulting document, including sections such as
mission, goals and objectives, tactics and timeline, from
the process of analyzing a business's goals and capacity
for achieving them given current market conditions and
opportunities |
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Style
- a distinguishing mode of expression in an individual's
outer appearance and inner personality or in the way a
business or entity operates
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Subculture
- a subset of people with a culture of shared values that
differs from the larger culture to which they belong |
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Supplier
- a business that provides another business with the
resources it needs, also called a
vendor |
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Survey -
a primary research tool that obtains information through
asking questions, in print or by verbal means, about
opinions, preferences, attitudes, knowledge and/or
behaviors
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Sweepstakes
- a promotional method, fashioned after a lottery, which
provides consumers the chance to win cash, goods, trips or
something of value in relation to the sweepstakes
sponsor's product or service |
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Target market -
a group of consumers which share characteristics or needs
in common |
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Targeting -
see
market targeting |
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Telemarketing -
a sales technique in which salespeople call potential
customers on the phone to pitch a product or service |
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Test marketing -
the stage of product development where different ways of
marketing products are tested in real life situations to
assess which methodology prompts the most sales or reaches
the largest markets |
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Unique selling proposition (USP)
- the unique aspect of a business, product or service that
defines its advantage over and differences from
competitors, also called unique selling point |
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Value-based pricing -
a pricing strategy to set prices based on the perception
of value rather than the cost of manufacturing and
marketing |
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Value proposition -
a business's promise to deliver the expected
experience with their product or service; a description of
what, how and why a product or service is important to a
customer; an answer to why a consumer should buy a
business's product or service |
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Vendor
- see
supplier |
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Vertical -
a business which maintains an internal structure that
supports the capacity to bring a product or service to
market without the use of outside vendors |
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Viral marketing
- the type of marketing that facilitates and encourages
people to forward an email or online marketing message to
others; an electronic form of word-of-mouth marketing |
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Want -
an individual's desire based on a need or a perceived need
shaped by culture and personality |
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Webcast -
a conjunction of website broadcast, information dispersed
to a large audience via the Internet which could include
streaming audio, streaming video, visual aids or live
demonstrations |
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Webconference -
an umbrella term for all online based collaborations
between two or more people over the Internet, some types
include webcasts and webinars but not web events |
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Webevent
- an umbrella term for online based presentations which do
not include collaborative components, see
webinar and
webcast |
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Webinar -
a conjunction of website seminar, topical
information presented online in an electronic seminar
format, recorded or in real time, which could include
interactive components such as the ability of participants
to submit questions, the ability for the speaker to
receive immediate audience feedback and immediate, real
time surveys and polls
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Website -
a collection of text-based information, images, video
clips, audio clips and/or other digital media that is
accessible via the Internet and is pertaining to a
specific company, individual, entity, service or product |
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Word-of-mouth -
the promotion of a product or service through personal
communication from consumer to consumer, also see
viral
marketing |
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World Wide Web (WWW)
- the method of communication for computers on the
Internet, via the HTML protocol, which is actually built
on top of the Internet and is therefore not the same as
the Internet, also known as the Web |
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Z |
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Zone pricing
- a pricing strategy in which a company prices products
according to geographic zones |
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